Your Ticket to the Games!

After 12 years, it is tempting to assume that everyone knows what to expect from your hometown gaming convention. But what if you’ve never been? Are you con-curious? Let’s look at the basic convention experience that comes with your standard day or weekend pass.

Our philosophy has always been “one fee” at the door. That is, once you’re in the gate, indulging in the features and events at the con incurs no additional costs – with a very few noted exceptions. For gamers, this means you get access to our online schedule and can sign up for any games you like, you can sit and play at any table with available seats for participants, you can borrow games from our game library and check out something new or share an old favorite with your friends, or you can add games to our schedule or bring something to play. We have open tables for pick-up games, and some folks will put up signage indicating that they looking for players.

With your TsunamiCon badge, you are eligible for our Play-To-Win program. You can sample our selection of Play-To-Win games and enter to win a copy during closing ceremonies.

Explore some of our favorite features at the con! Join the Dungeon o’ Doooooooom and pitch sword-first into the jaws of a deadly 3D dungeon delve, fighting your way toward the evil at the heart of the dungeon and likely dying numerous times along the way! Check out the Paint and Take, where our expert painters can help you select and paint a miniature to take home. And of course, we have vendors! With all manner of gaming products and related geekery.

And this is just the beginning. Our team is working hard behind the scenes to add more value to your convention experience, including panels, tournaments, and live entertainment! And if you have ideas you’d like to share, let us know! TsunamiCon is nothing without our excellent and devoted gaming community, and we work every year to build this thing together!

Right now we’re raising funds to cover our venue costs, and you can help by pledging to purchase your ticket via our Kickstarter campaign. Not only does this get you signed up in advance and helps you stay in the loop, but the deals for badges and merch on the Kickstarter page are the best prices available!

I’ll see you at the con!

~ E. “Captain” Carl

Why KICKstarter?

I run into this question a lot. The confusion is understandable. We’ve been doing this event for years… shouldn’t we be past the crowdfunding phase by now? Can’t we just invest in our product and plan ahead like a normal business? Do we even know how to run a business?

I’ve been advised on more than one occasion that business collaborators may have less confidence in an event that can’t even rely on its own budget. As one friend phrased it recently… for people on the outside, the “less they see of the back end, the better.” I understand this sentiment, and how it may look questionable from the outside. And I don’t dismiss it out of hand; whenever this question arises, I look at it from every angle. I take it seriously, and I consider the variables that make up TsunamiCon.

Without throwing actual numbers out there (which can be downright frightening, if you’ve never run a business), I’ve focused a lot on transparency over the years. I feel that this important for several reasons:

TsunamiCon is a community-driven event. And to be clear, that means that we rely 1000% on the community to get involved, or we don’t really have much of an event. As a game con director, I am a facilitator. I funnel a whole lot of money into securing a venue, managing logistics, promoting the event, and creating value added where I can. My entire staff of about a half dozen unpaid managers and often a dozen or so volunteers isn’t really enough to even manage that much without bending the laws of time and space, but we do our best. Without Game Masters to run games and events, exhibitors interested in purchasing space in the Marketplace, and gamers excited to spend the weekend engaged in their favorite hobby, the business collapses under its own weight. And most small convention owners will tell you that it only takes one “off year” to kill the convention entirely.

Which leads me to the next thought: Wichita is a tough market. It isn’t uncommon for us to have no idea whether the convention has paid for itself in any given year until the last day of the con. You might think I’m just poor with managing finances or don’t know what I’m doing, but let me lay that idea to rest: I’ve been managing this event in this market for 12 years. Before TsunamiCon, I spent 15 years managing and organizing all kinds of events – from home & leisure shows to rock concerts. I have an MBA, and I’m working on a Masters in Accounting, and my board are all business professionals. I have worked in management roles for media organizations, retailers, and financial institutions. I’m not actually much of a salesman, as it turns out, but I know a lot about administration, promotion, and logistics.

I remind myself of these things on the regular, but TsunamiCon is not a fluid business entity. We launched our very first Kickstarter in 2014 to fund our first event, because we started with no capital investment and wanted to see if it was possible. And it worked. Predictably, it soaked up every penny (and then some), but my team took the lessons provided by the first and did it again. And again. There were a couple years in there where we tried it without a Kickstarter campaign, hoping that with the momentum we had earned early ticket sales and sponsorships would give us the cash flow we needed… and that didn’t work so well.

According to our current projections, this year’s convention is going to cost us all told around $16K, more than half of which the venue needs up front. With more than 60% of ticket sales happening on site most years, that doesn’t work. And some of those are variable costs, of course, like merchandise and food for the lounge. This year I was approached by a volunteer who is actively selling to the local market – and if you talk to James G., be sure to let him know how much you appreciate it! – giving us a shot at picking up new sponsors (or old returning sponsors), and I’m excited at the potential. And while enough sponsorships could help mitigate those upfront costs, it’s all these variables working together that make a con.

So back to the initial question: Why KICKstarter?

  1. Confidence in our Budget. I know what kind of money we need in hand to proceed, and I know what benchmarks I need to reach by certain dates. If I know I can cover the cost of the venue before the 90-day mark, for example, I can spend more money on marketing, promotional materials, and features – all of which require planning. Otherwise, I have to keep the investments to a minimum to ensure we make what we need in time for the event.
  2. Building our Community. Kickstarter isn’t just a fundraising site, it’s a social network. We show systemic annual growth in our base built off of those who find us on the platform. I hear from new people every year. Our core community is aggressive with engagement, liking and sharing everything on the regular, but we’ve largely saturated that bubble and rely on bringing new eyes to the event as costs continue to climb every year. Additionally, it isn’t uncommon for us to find silent donors and community supporters who just want events like ours to succeed.
  3. Tangible Investment. The high visibility of a crowdfunding campaign provides our community with confidence that the event is, in fact, happening. Admittedly, numerous patrons are uninterested in using tools like Kickstarter, but we always have traditional sales via our own website available after the campaign. Attendees who see us running the campaign know that the event is actually happening. Note: This did bite us in the rear in 2016, when our Kickstarter failed, and that too was a learning experience that led to new innovations at the time.

TsunamiCon has never been a profitable business. Admittedly, if we could invest a great deal more capital in the event – funding more features and exploring bigger advertising efforts – I would expect to see some limited growth. But we also have to be realistic. I’ve learned a lot from my friends who run similar events in other markets, as well as friends who run larger events in Wichita, and the limitations of the local demographic are real. Market research and demographic studies in Wichita show us that our reach nearly exceeds our grasp; it’s a niche event in a limited market with lower overall spending potential. Which makes my mission clear…..

Making every event feel as epic and enjoyable as possible for my fellow gamers!

Yeah, I know how to run a business. And I want to see my business succeed. And I’m excited about the future! But fortunately, we’re not in it to make money. TsunamiCon is a labor of love, dedicated to the friends and fans of the hobby who become so impassioned about it every year. I have other obligations, a family to support, debt up to my eyeballs, and bills to pay… but I’ve made the conscious choice to make TsunamiCon a priority in my life to provide something real and joyful for our community. It isn’t perfect, and it has a lot of room for improvement. But as long as the community will support it – and I know you will, because our Kickstarter always hits that funding goal (nowadays) – I’ll keep working it. And I am always willing to listen to people in our community who have questions, comments, and advice.

I have some other thoughts, but this post is already 1000 words longer than anyone cares to read.

Oh. And let’s not forget… the gaming industry has a proud tradition of established businesses using Kickstarter to test the waters of many of their products. I’ve always found that inspiring, even if it means I can never buy all the games I want in a given year.

Yours in Gaming,

~ E. “Captain” Carl

Return to the Scottish Rite

In 2016, we were shopping around for a venue when an unusual idea fell in our lap. It was our third outing with TsunamiCon, following on two years of promising turnout. It was clear from the jump that our first year venue would be too small moving forward, and while we landed a lovely space for our sophomore presentation, the price tag was untenable at the time.

When I fielded an offer from the Wichita Scottish Rite, I didn’t know what to expect. It wasn’t a hotel, which came with more than a few shifts in our thinking, but they wanted to reshape their image with the local community. The grandeur of the venue leant itself well to weddings and quinceañeras, film festivals in the auditorium, and the occasional photo shoot, but they felt that they had more to offer the community. A game con was just the ticket to showcase a more accessible side to the historic building and get lots of fresh faces in to see it.

Then, tragedy struck. We are a grass-roots convention, and we rely on fundraising to pay our bills. Simply put, if we are unable to raise sufficient money in advance, the event doesn’t happen. Thus our reliance on Kickstarter, a platform designed with an all-or-nothing goal implementation that would ensure we covered our costs and simultaneously protect us from ourselves. After all, if we fell short and dove in regardless, the company would have gone belly up and the owners would be looking at a pile of unresolved debt – all while the event itself might crater before we even reached the October dates. And in 2016, during our third such Kickstarter campaign, we didn’t reach our goal.

For about 10 days, we pondered our options and wondered if that was it. The community took note, and word started to spread that TsunamiCon was yet another Wichita game con with a 2-year lifespan after all.

(pictured clockwise) The Egyptian Room, The Auditorium, the foyer, and the Great Hall.

I then received a call from the venue, asking for a meeting. The rep had been following the campaign and, upon realizing that the failure would likely mean cancellation, wanted to offer us a better deal. We came up with a manageable arrangement, added the Scottish Rite as an official sponsor of the event, and proceeded to host it there for the next three years.

If you know, you know.

Our last visit to the Scottish Rite was in 2018, and we’ve had some lovely events in the years since. The building was purchased by new owners early the following year, and we were compelled to seek new accommodations. In the years since, I’ve periodically checked in to see if they might once again be interested in an event like ours… and that perseverance finally paid off. We negotiated with Temple Live, the current owners, to get us on the schedule this fall, and we’re locked in!

The immersive atmosphere and genteel beauty of the venue is a heartening accompaniment for a an event built around community and escapism. As before, we’ll be using various rooms throughout the building to host games and featured events, allowing us to bring more value to the experience for everyone involved. We’re already brainstorming and weighing options, and I’m excited to dive right in!

Feel free to reach out if you have questions or ideas you’d like to share. Together, we can make this a con worth celebrating. Let’s build us a convention!

Announcing TSUNAMICON 2025!

It is time once again, fellow travelers, to set sail to the glory and grandeur of our annual tabletop gaming celebration in the great city of Wichita! TSUNAMICON 2025 returns triumphantly October 24th thru 26th to the hallowed halls of the Wichita Scottish Rite Center! For 12 long years we have toiled, braving the sea and the salt and monsters aplenty, to ride the wave of gaming excellence and call to quarters those who would seek peril and adventure with dice firmly in hand! Prithee hoist the mainsail and gather ye amidship for the news of the day, me hearties!

It has been seven years since we’ve visited the Scottish Rite, and it truly feels like a homecoming. I will not equivocate; negotiations have been challenging, but productive. A game con is an unusual monster in the public event space. Gaming requires a lot of square footage, even for smaller conventions like ours, and we must balance costs – which continue to rise – against the needs of our community. But TsunamiCon has always been a labor of love and never driven by profits. Prices will see a slight increase above the previous year, but I am committed to keeping the costs for attendees reasonable and keeping nearly all of our events free to enjoy once you’re past the gate.

That being said, early VIG tickets are currently available for those who want to get in early on the action, and early vendor registration is also available. These offers will be available for a limited time. Soon we’ll launch our crowdfunding campaign, during which ticket sales will be suspended while we work to ensure the necessary capital to make the convention successful. And speaking of VIGs… wait ’til you see what we have planned for the VIG Lounge this year! We’re opening a completely new section of the building and going all out!

Keep yer eyes locked on the horizon and our website and social media pages for updates!

Yours in Gaming,

~ E. “Captain” Carl

More Cardboard, Please!

The very first year we opened the doors at TsunamiCon, we were startled to realize that the event we envisioned wasn’t quite what we saw developing around us. My friends and I were roleplayers; I’ve been a hard-core D&D nerd since the early ’80s, and naturally I attracted a group of similarly-minded gamers who got together every week for an ongoing adventure or two. We had been branching out at our FLGS and connected with other roleplayers, and TsunamiCon was soon to follow. What we didn’t realize at the time was just how the local tabletop gaming demographic – and by extension, the global demographic – had developed in recent years. We were virtually awash in board gamers.

Now, it would be inaccurate to say that we didn’t play board games. In fact, several of my friends have extensive board game collections, and they were common fare for nights when our regular gaming plans fell through. And honestly, that has been a pattern since I was very young. “Oh, Rick can’t make it for D&D… let’s play Axis and Allies.” Years later, it was Betrayal at House of the Hill. Then Lords of Waterdeep. And to be fair, I had never shied away from organizing board game nights for family or friends. But RPGs consumed a more than casual amount of my time and energy – a common trait amongst lifelong roleplayers.

So we expecting that most of our event would be in kind. RPGs with a bit of board gaming going on around it. I had an inkling it might be more; one of our local community friends offered to bring out a small library of games to share, and I even contacted some publishers and set up tournaments for Ticket to Ride and Zombie Dice. But we also set up a Star Wars Miniatures tourney, and Magic: The Gathering events. I figured it’s a gaming con… we should embrace all of it.

Still… I was not prepared for the reality that fully HALF of our gaming tables were board gamers.

Breakin’ out Dead of Winter from the TsunamiCon Game Library!

Was I disappointed? Hells to the NO. It was so exciting to realize that there was this growing community of tabletop gamers who had a completely different hobby than I did. That they were every bit as dedicated, as excited to try something new, and loved to share their passion with fellow gamers! Since that time, TsunamiCon has always had about as many tables devoted to board games and card games as to RPGs. Without the board game community showing up, in fact, our convention would have long since diminished.

Recently a friend of ours who is a local leader in the board game community opined on social media that TsunamiCon is “very good for RPG and so so for Board Games.” (He went on to say that it’s a great time.) Despite the prevalence of board games at our event – the company now maintains a growing library of games that we bring to the con for attendees to freely enjoy – I discovered that I couldn’t disagree. I think I know why… I think I’ve always known why; it’s just a little hard to articulate to anyone who isn’t primarily a roleplayer, and a bitter pill to swallow at some level because we really do try to celebrate it all.

RPGs aren’t typically casual games. That isn’t to say that there aren’t exceptions to the rule, nor is it a suggestion that board games can’t be very serious endeavors. But what is true is that most successful RPG experiences require planning, preparation, organization, and engagement by all parties. It’s far easier to take out a board game on a moment’s notice and dive in than it usually is for roleplaying games. Even if you are dealing with published adventure content and pre-made characters, your game master typically has to spend hours familiarizing him/herself with the material and determining how to approach it. It’s a style of gaming that requires a great deal of mental focus, mastery of game system and material, and improvisation.

So naturally, any event that provides roleplayers a chance to list gaming scenarios (that they then spend hours preparing for the event) and sign up for games (that they can then bone up on in their spare time, perhaps write up characters, etc.) is a huge draw for the community. It’s harder to find a good opportunity to throw down on some RPG action. Consequentially, one of the highlights of an organized tabletop gaming event that supports RPGs is the online schedule. It quickly becomes a central component of the entire con, which definitely focuses the attention on the games that show up on the schedule.

And this has been the case since Day One.

The TsunamiCon Game Library circa 2017

I earmark a substantial segment of our resources to board games every year. We don’t hold “play to win” events for RPGs. I don’t have a library of RPG books available. Roleplayers are on top of that for their own tables. Just as board gamers can bring games out to share and/or demo, and – to the point of my post, if I have one – also schedule them in advance. A handful of people do, and I’m excited to see it. But while we currently have maybe eight or ten board games on the schedule for the whole weekend, we have dozens of RPGs.

I want to show the board gaming community the love it deserves. We have 35 Play-To-Win games on the shelf this year, and we have a staff of knowledgeable volunteers managing our library. We’ll have some demos listed for Play-To-Win titles in the next few days. We have tables available for scheduled games and for open gaming. What we’d love to see is more board games and cards games on the schedule.

If you want to bring out a game and share it with your fellow attendees, feel free to list it in advance! Maybe you have a closet full of games and there’s some you never get to play; the convention is a fantastic place to do it. And letting your fellow gamers know about it ahead of time helps you find people who are excited to check it out. Maybe it’s a favorite of theirs, too! Maybe you picked up something new and want to play it more. Maybe you just don’t have the time in life to play your games, but you still have something to share. Bring it to the con!

I know that we’ll see plenty of cardboard hit the table. Being “very good for RPG and so so for Board Games” is all about context. When people check out the con in the weeks leading up to the event, the RPG crowd just takes up a lot of the space… Letting attendees know that board gamers are ready to rock and roll is a perfect step toward a level of equity.

Submit your games today!

~ E. “Captain” Carl

A Note from the Director

It was about 10 years ago, summer of 2013, when I first uttered the word “TsunamiCon” to my fellow podcasters on Metagamers Anonymous. We’d been casting pods about gaming for over a year at this point, and I had been inspired by a show I listened to out of Chicago to connect with a local game store – The Burrow – and launch our Tsunami GameDays. We were working on our second such event, and I remember telling my crew about a con in St. Louis that had been constructed by the hosts of a podcast. And I said… “I see TsunamiCon in our future.”

It got a good laugh.

We weren’t the kind of people who launched major events. Those took money. And vision. And a lot of work. It wasn’t until after we met Shaun and Eli at one of our early GameDay events that a plan started to take shape. I had more than a decade of experience planning events when I was in radio, but I’d never even been to a game con. Shaun and Eli, on the other hand, had helped run the gaming at several conventions over the years, and the idea of building one from the ground up was appealing. Jonikka helped me run the numbers and we started working on a game plan.

In the spring of 2014 we launched our startup. I had seen another convention out of Waco, TX, launch a Kickstarter campaign to pre-sell tickets, and I realized that we had finally (potentially) solved the last big problem: raising capital. None of us had much money to put into the endeavor, and it would take a large injection of cash up front to secure a venue, print programs, merchandise, promotional materials, pay for hotel rooms, catering, equipment, signage – the list went on and on!

And that’s how we did it. Kickstarter.

I know it may be hard believe if you’ve never been in the business, but in 10 years we’ve never made a dime on TsunamiCon. As we grew the convention became more expensive, and any money we made – which wasn’t much! – went right back into the event. In a very real sense, it’s a labor of love… and we know that our community gets that. Because so many of our friends and fellow gamers volunteer their time, energy, and yes, CASH, into helping make TsunamiCon an amazing place to spend a weekend in Wichita.

The Pandemic hit us hard, of course. The costs of running an event have skyrocketed, while our attendance numbers took a dive. It took everything we had and then some to make 2021 happen… we gave until it hurt, and in some ways we’re still reeling. But there was never a question that we’d made a run at Year 10. This event means a lot to us and our community, and we owe it to ourselves to keep on giving.

But we need money. It’s been a few years since we turned to Kickstarter for help, but we want more than anything to make this year’s event successful, and the cost of entry is daunting. Kickstarter represents our first best chance at putting together the bare minimum funds to kick things into motion, and we the community to pull together.

So pledge. Get your friends and family on board. If you’re not sure about how Kickstarter works, ask us. Share the campaign. On Facebook. On Twitter. To your Instagram followers, on TikTok – wherever you can! It’s important. Not to line anybody’s pockets or make anyone feel important, but just to help provide our local gaming community a place to get immersed in gaming fun and frivolity for three amazing days!

This campaign has been a grind, but it’s far from over!

With TsunamiCon 2019 happening a little more than a week from now, I feel like it’s a good time to highlight some of the… er… highlights… of this year’s event.

To start with, we have a nice selection of Dungeons & Dragons games on the schedule. Our current list of Adventurers League games are full – though it never hurts to get on the waiting list – but if D&D is your poison, there’s plenty to go around. I’m also pleased to see about a dozen Savage Worlds games on the schedule, and they fill up fast. But there are definitely some other unique RPG experiences to which I’d like to draw your attention.

First, we’ve brought in veteran game designer Sean Patrick Fannon to show off his newest creation Prowlers & Paragons. He’s running a series of missions during the con to showcase the rules, and this is an amazing opportunity to check out a game run by the designer. They’re in series, but you can definitely jump in to any game you like to check it out. And I’m particularly excited about the Saturday night EPIC. I’ve watched Sean handle a group event like this with multiple tables, and it is an experience NOT to be missed!

Secondly, Danny Oliver is back with more Shadowrun Missions, this time bringing us a taste of the newest edition of the game! Just as exciting, in its own way, is Danny’s Saturday night Red Dragon Inn ALL OUT BRAWL! There will be prizes. Oh yes… there WILL be prizes.

I also want to draw some attention to my very own Zero Signal: Supply Run Tournament on Friday afternoon. I published this game this year, and I’m very proud of it. It’s quick, easy to learn, and a good one to share with the kids. For the tournament, I’ve put together a very special deluxe Tournament Kit – which we’ll be giving away to the winner – and I’m looking forward to showcasing the expanded rules for tournament play. I’d love to see some folks come by, learn to play, and get in on the action. (It’s that easy!)

Finally, I’d like to draw your attention to some unique RPG opportunities. On Friday night, Matt Harrop is running a game of Dread, the unusually tense horror system that uses a Jenga tower for challenge resolution. On Saturday afternoon, Rolando Gomez still has a few seats left for his Star Trek Adventures game, and you should consider joining Tadd for his PRAXIS: King of Storms scenario or Ben Burns for Zeta Complex: Man’s Last Hope. And I can certainly recommend signing up for Kevin Pennington’s Shadow of the Demon Lord offering on Sunday morning.

We have a lot to forward to, and plenty of seats left at the table. So sign up now! And we’ll see you at the con!

FINAL WEEK!

As we head into the final stretch, a calm grips the high seas. The crew busies themselves with the tasks at hand, making final preparations for the weekend of the con, whilst our lookout keeps a steady eye on the horizon. TsunamiCon is nigh! As we prepare ourselves for the final leg of our voyage, I want to thank a few of our distinguished sponsors and encourage you to follow suit. Without these fine folks, TsunamiCon just isn’t the same great experience we’ve come to love.

The Burrow: Gifts For Geeks. Even before we ran our very first convention here in Wichita, the Burrow was our home away from home. Derrek’s family welcomed our gaming community with open arms, and when we started pushing his little store to capacity, he expanded and gave us even more room to play. The Burrow has hosted our quarterly Game Day events and generously sponsored each and every TsunamiCon with a single-minded devotion to our local community and the hobby that brings us together. He has even eschewed the opportunity to set up shop in our dealer hall each year in favor of spending his own time enjoying the convention as a regular at the gaming tables! I cannot overemphasize how much The Burrow’s patronage has meant to TsunamiCon… a factor you’ve likely noted yourself if you’ve been collecting TsunamiCon T-shirts, as they’ve decorated each and every year’s edition as one of our beloved corporate sponsors.

Be sure to visit the store this week and thank them personally for everything they do. And pick up a TsunamiCon ticket while you’re there. Already have one? Fantastic! Buy one for a friend. You can a discount if you spend a little money at the store.

Venue 332 at Wichita Scottish Rite. Long-time attendees know that we floundered for a bit the first few years, trying to find the venue that perfectly complimented the style and substance of our event. After finally venturing away from the hotel circuit, we found just the right partner in the Wichita Scottish Rite. Kelly and her staff have shown a wonderful enthusiasm for everything we do and opened their hearts and their doors to our local gaming community. Partners in more than just the name, the Scottish Rite works with TsunamiCon to help make the event successful, investing in our event as a sponsor and helping us spread the good word. We’re excited at the opportunity to grow into the massive space available at their facility, a building with enough old world charm and immersion to please everyone’s inner child as they step into the room. And we have events all over the place… an enormous gaming room in the Great Hall, with our Marketplace nestled in an adjacent annex, an auditorium upstairs for our panels and live events, and designated rooms for special features like our Paint and Take, the Artemis Spaceship Bridge Simulator, the Puzzle Plex escape room, VIG Lounge, and more! Not to mention the fantastic concessions they make available throughout the hours of the con!

If you get a chance, I would definitely recommend you thank them for their hospitality, their support of our local gaming community, and for bringing us back year after year!

Puzzle Plex, About a year and a half ago, one of my friends in the podcasting community regaled me with tales of his family vacation and a visit to an escape room facility in one of the bigger cities he traveled through. At the time, escape rooms were a new phenomenon in the US and few and far between. In the months following that conversation, one or two such businesses popped their heads up here in Wichita, but they still weren’t common knowledge. Fortunately, a lot can change in a year… Wichita now has a handful of escape room facilities, and a growing number of Wichitans have had the pleasure of sampling their unique challenges. After taking some time to peruse some of the excellent facilities discussed online by our local community, I ultimately reached out to Puzzle Plex with a proposition. Eric and Curtis not only loved the idea, but we spent about an hour together one afternoon just touring the Scottish Rite and discussing all the possibilities. We picked a room, and they got to work. They’ll be tucked away in a lounge upstairs, and you absolutely must take this opportunity to see what they’ve come up with… not to mention get your name posted on the leaderboard!

Historical Board Gaming. Every year, I reach out to vendors and potential sponsors throughout the Midwest in the months leading up to the con, and I am always surprised at the kind and supportive words I received from most anyone I connect with during this time. This year, one of those surprises was from Doug at Historical Board Gaming. Doug runs his website out of Tulsa, Oklahoma, and specializes in games and accessories for one of the oldest and proudest traditions of our hobby, historical board gaming. As a special thank you for his sponsorship of this year’s convention, I encourage you to visit his website and send link to anyone you know who enjoys the time-honored tradition represented in his store.

I also want to recognize contributions from: Greg and the team at Cardboard Carnage; Hobbytown USA, the Village Geek and Warehouse 34 for contributing games and prizes; Brad Kelly from Midwest GameFest, who has been a fantastic source of advice and encouragement and helps run and organize Shadowrun Missions at TsunamiCon; Badash Cosplay for running our cosplay events; and all our other sponsors, contributors, exhibitors, and the hard-working staff and volunteers who help us make everything happen.

 

Here’s to another amazing con! I’ll see you all next weekend! Huzzah!!

 

TWO WEEKS to GO!

With only 14 days on the clock, the pressure is on. Our crew is working hard to steer the ship in the right direction and not get distracted by the marine life, and the Captain is bent leaning over his charts to see how far he stretch a metaphor. TsunamiCon… is coming.

We’re down the detail work here at TsunamiCon HQ. I did a final walkthrough at the site yesterday, working out details on how we’re using each room and what we need from the staff at the venue. The kitchens are finalizing the menus, the printers are working on programs and badges as we speak, and I’m stuffing mailers for prizes and Kickstarter rewards, sorting out shirts and dice for our VIGs, and running down a HUGE checklist of everything from signs to table numbers to badge ribbons, and more.

I thought I’d share a few pictures, just for the fun of it:

If you’ve even thought about signing up for games ahead of time, be sure to check out the huge variety of offerings available on our schedule. Buy your tickets now to register in advance, then tell your friends and family all about it and drag everyone you know to TsunamiCon 2017!

And of course, getting up to take a few pictures has it’s own challenges…;

 

The Captain’s Corner: June Update from HQ

The month or so since the Kickstarter ended has, predictably, been busy here at TsunamiCon HQ. The first priority was collecting info from backers and working up a strategy for Kickstarter fulfillment based on our needs. There’s a lot of back-and-forth going on as we sort out details, but I think everyone involved is pretty happy with the experience and excited about the convention. The money always takes a couple weeks to show up, as well, and then there’s merch to order, flights and hotels to sort out, products and services to plan, supply caches that need to be built, and so on and so forth. To be fair, the details would get a touch boring. Suffice it to say that there’s a lot to do.

While the busy work may not be all fun and games, however, the convention is exactly that! Game masters have begun submitting their initial offerings, and you can expect to see the gaming and event schedule take shape over the next several weeks. Once we reach an arbitrarily determined point of saturation on said schedule, we’ll open event registration – starting with VIGs and, soon thereafter, all registered attendees – and let you reserve seats. You’ll need to buy your badge to get “tickets” for any given game, but you’ll also save a few bucks on the badge by purchasing it in advance, so it’s a win-win.

We are still actively on the hunt for exhibitors and event sponsors, so if you know anyone who might enjoy peddling their wares or purchasing sponsorships or advertising at the con, please let them know where to find us.

So, two things we still need more of: Game Masters and Volunteers. Both opportunities include significant discounts on your badge. Notably, for every four hours you sign up for either duty (or combination, for that matter), you get $10 off the badge. For 12+ hours of GMing and/or volunteering at the con, your weekend pass is free. If you want to take advantage of this option, simple purchase your badge and select the appropriate discount code for your volunteer hours. You’ll see the codes listed on the screen where you add the badge to your cart. Then you’ll need to either register your games on the site before August 31st or fill out the volunteer application so that we know when you’ll be available and how you can best assist us.

Please continue to spread the word and let folks know about the con. Thanks!